Steam Web API
Valve
Steam only covers the Steam ecosystem, so cross-platform totals must never be presented as global player counts.
- current players
- news
- achievements
- store metadata
Sources
See where LiveGameCharts gets player counts, hero stats, Fortnite metrics, build data, market data, and tool inputs. Every source is labeled so you know what each stat includes.
Valve
Steam only covers the Steam ecosystem, so cross-platform totals must never be presented as global player counts.
Riot Games
Respect Riot policy: no hidden MMR calculators, no unfair advantage tooling, and no exposed API keys.
OpenDota
OpenDota is community data, not Valve-official. Pages must show sample size and fallback status.
Epic Games
This is island and experience analytics, not a full player-profile competitive stats API.
Roblox
This is experience-level Roblox data. It should not be merged into one global Roblox player total.
Twitch
The current implementation aggregates a top-stream sample. It is a directional hype signal, not a guaranteed full category viewer total.
Bungie
Some high-value account actions require explicit user authorization and should stay opt-in.
Blizzard Entertainment
Regional namespaces and locale handling must be modeled from day one.
ArenaNet
Account tools must be opt-in and should avoid storing personal inventory data unless required.
Supercell
Respect game-specific endpoint limits and never expose API tokens in client code.
Wargaming
Endpoint freshness can vary by region, so source pages should show when data was last checked.