Rifle T full-buy
AK-47
Default T rifle for opening duels, trade spacing, and post-plant fights.
Counters - AWP long angle
- deep molotov delay
- flash-assisted CT swing
Round stats - round win after AK first kill
- T full-buy conversion
- ADR by map
Rifle CT full-buy
M4A1-S
Hold tight angles, spam smoke edges, and preserve ammo for retake value.
Counters - fast multi-player contact
- close MAC-10 pressure
- late utility isolation
Round stats - site hold success
- retake damage
- multi-kill hold rate
Rifle CT full-buy
M4A4
Prefer when the anchor expects repeated close fights or needs extra magazine depth.
Counters - long AK duels
- economy pressure
- isolated reload timing
Round stats - multi-target hold rate
- spray transfer success
- CT rifle round win rate
Sniper Both full-buy
AWP
Create first-pick pressure when the team can protect escape routes and recover the weapon.
Counters - pop flashes
- molly displacement
- wide trade spacing
Round stats - opening duel success
- round win after first pick
- save frequency
SMG T anti-eco
MAC-10
Clear close corners quickly and farm economy without risking rifles.
Counters - long-range holds
- crossfire stack
- utility stall
Round stats - anti-eco conversion
- entry death cost
- cash gained
SMG CT force
MP9
Fight around tight corners, smoke edges, and boosted off-angles.
Counters - slow utility clear
- long-range spacing
- pre-fire common boosts
Round stats - force-buy round win
- bonus-round damage
- close-range multi-kill rate
Pistol Both force
Desert Eagle
Hold long sightlines and take isolated armor-advantaged shots.
Counters - SMG close pressure
- flash peeks
- utility chip damage
Round stats - force-buy upset rate
- opening headshot rate
- save-round damage
Rifle T force
Galil AR
Enable a utility-supported execute when AK money is not available.
Counters - long-range M4 duels
- bad spray reset
- utility-starved executes
Round stats - force-buy conversion
- rifle upgrade value
- T side half momentum
No weapons match these filters.