Best build
Lane control into aura-and-save support
Play the first five minutes around creep equilibrium and Frostbite trades, then become the team's smoke starter and defensive vision anchor.
Live hero stats
| Win rate | 51.35% |
|---|---|
| Picks | 336,526 |
| Roles | Support, Disabler, Nuker |
| Attribute | Intelligence |
Item order
You need regen and early kill pressure without delaying sentry control for pulls and lane unblock.
Movement and cheap survivability matter more than rushing greedy mana items.
CM wins midgame by staying alive long enough to cast two disables and save the core that gets jumped.
Choose against the enemy's actual kill pattern: physical dive, range problem, burst, or channel interruption.
Skill order
Secure trades, stop pulls, and threaten first blood.
Wave and multi-hero slow for lane control.
Second point raises kill threat with carry follow-up.
Team mana value starts mattering after lanes stabilize.
Max disable when your lane can still convert.
Use from fog or after key stuns are committed.
Maxed root for pickoffs and Roshan-area fights.
More wave clear and teamfight slow.
Helps defend towers and reveal blink initiators.
Take the survival or cast-range talent based on enemy jump.
Talents and power spikes
- Take cast range when positioning is the limiting factor.
- Take survivability when enemy cores can reach you without committing ultimates.
- Damage talents are secondary unless the game is already controlled.
- Level 2: Frostbite plus Crystal Nova can kill greedy offlaners.
- First smoke after boots: rotate with the strongest stun core.
- Glimmer or Force timing: first reliable save changes every objective fight.
Matchups
Juggernaut
Frostbite sets up Blade Fury damage in lane.
Ursa
Root plus slow lets Ursa keep Fury Swipes stacked.
Storm Spirit
Backline jump punishes low mobility and cancels channeling.
Phantom Assassin
Physical burst forces early Ghost or perfect Force positioning.