Best build
Ranged damage carry with protected angles
Keep waves controlled, hit early stat timings, and fight from behind a front line. If enemies reach you first, the build has failed its job.
Live hero stats
| Win rate | 50.96% |
|---|---|
| Picks | 445,781 |
| Roles | Carry, Disabler, Pusher |
| Attribute | Agility |
Item order
Cheap stats improve last hits and harassment without delaying lane items.
Range and stats let you farm and fight without stepping into jump range.
Repositioning, dispel, and damage let Drow survive the first contact and win the second.
Choose for enemy jump, break needs, damage race, or late-game mobility.
Skill order
Harass without pulling aggro when toggled correctly.
Protects against early jumps and secures trades.
Wave pressure and ranged damage.
More lane control.
Farming and fight poke.
Damage spike if spacing is protected.
Max for farming and skirmishes.
Full wave pressure.
Chase and kite value.
Pick survival if enemy gap close is online.
Talents and power spikes
- Take defensive value when the enemy has blink or invis jump.
- Damage talents are best when your front line is already winning space.
- Range and slow value increase when sieging high ground.
- Dragon Lance: first strong range timing.
- Hurricane Pike: survive jump and reset fights.
- Butterfly or damage item: forces enemy item response.
Matchups
Vengeful Spirit
Aura, swap, and stun protect Drow's damage angle.
Tidehunter
Frontline control gives Drow time to hit.
Pudge
Hook breaks spacing and forces defensive itemization.
Spirit Breaker
Long-range charge makes side-lane farming dangerous.